Customers are stupid; its just a fact of life. If you work for tech support, each mindless moron who forgets to plug the computer into the wall is like being stabbed in the face with a branding iron. Or if you work in say, the car rental industry, trying to explain the complexities of why we require the customer to give us some meager collateral for a 30,000 dollar car can make you want to do some face stabbing of your own.
But the sad fact of life is that at one point or another, we are all the ignorant consumer. We are all idiots when it comes to things that we don't immerse ourselves in regularly, and while it's easy to call the next guy in line a moron for not reading his contract before signing, it's just as easy for me to look stupid when I don't know what size suit I wear, or what features I need to look for in a lawnmower.
So I've been trying to learn to empathize better with customers. Really honestly empathize, not just understand what they are saying, and it's actually rather eye opening. I can imagine the feeling of unknowing for someone who doesn't know a thing about what I'm selling, and meet them on a level thats comfortable to them and can help them through a possibly unwanted sales situation in the first place. That's ultimately what sales comes down to; the relationship between the seller and the consumer. When i'm able to actually put myself in their shoes (which isn't always... yet), I can see them get more relaxed, they invariably buy more, it makes me have more fun at work, and we both leave the transaction smiling.
Empathy is a wierd thing when it really works, but it's also really cool to see what happens when we put ourselves in a different perspective. Just to end on a sappy moralistic note, if everone on earth could learn to love the idiots in their lives, I'd bet good money the world would be a much happier place in general.
Saturday, July 11, 2009
Monday, April 6, 2009
Megadeth
Thursday, March 19, 2009
God, are you up there?
I've been coming in contact with a decent amount of material lately involving religion. Some for it, some against it. Being an atheist, I have the much easier task of taking on religions many anomalies and fallacies, as compared to that of a theist who's job is to poke holes in rigorously constructed scientific facts that even without complex lab experiments, most lay people could figure out by observation alone. None the less, I relish the opportunity to do so.
The particular thought I've been toying around with this the idea of "lite" believers. By this, I mean anyone on a continuum of people who identify with a certain established religion (or cult too, I guess), but choose certain elements to ignore based on personal belief, or cultural values. I'm not going to spend a lot of time going over all the situations where even extremists such as Jerry Falwell, and other lie spewing bigots interpret the bible to their liking, but suffice it to say, there are plenty of resources out there. If, for example, you ask just about any of your friends if they follow such teachings as putting to death anyone who works on a Sunday, pretty much across the board you will find they say no (or so I hope).
Now I myself have my own unprovable theories about the nature of existence, the universe, and so on, but apart from the fact that for the most part I keep it to my goddamn self, I have also reached those conclusions independently. The problem I have with people who ascribe to only bits and pieces of, say, Christianity and toss out the parts about killing your daughters if they talk back to you, is that you arn't really Christian. If the bible is the exact word of god and defying the word of god is a bad thing, you HAVE to accept the entire book, and nobody really does.
So what are these people doing? They are coming to their OWN conclusions about what life is all about. They are picking parts that make sense and those that don't, which, compared to buying everything said in the book, is actually a refreshing step forwards intellectually. But still the point remains, that they arn't actually christian. They are their own hybrid and individualized belief system. So why not just take it a step further? Why accept that the God they have been taught from the same book they follow so selectively anyway, is actually the progenitor of the universe? It seems a small leap to take from being, say, a Catholic who never goes to church and doesn't really believe the stories in the bible as anything more than moral lessons, to sitting down with yourself, THINKING, and coming up with some own theories. And as long as you are doing that, you could look at some scientific articles, magazines or books, that some of the most intelligent people on the planet have written about just that topic.
The particular thought I've been toying around with this the idea of "lite" believers. By this, I mean anyone on a continuum of people who identify with a certain established religion (or cult too, I guess), but choose certain elements to ignore based on personal belief, or cultural values. I'm not going to spend a lot of time going over all the situations where even extremists such as Jerry Falwell, and other lie spewing bigots interpret the bible to their liking, but suffice it to say, there are plenty of resources out there. If, for example, you ask just about any of your friends if they follow such teachings as putting to death anyone who works on a Sunday, pretty much across the board you will find they say no (or so I hope).
Now I myself have my own unprovable theories about the nature of existence, the universe, and so on, but apart from the fact that for the most part I keep it to my goddamn self, I have also reached those conclusions independently. The problem I have with people who ascribe to only bits and pieces of, say, Christianity and toss out the parts about killing your daughters if they talk back to you, is that you arn't really Christian. If the bible is the exact word of god and defying the word of god is a bad thing, you HAVE to accept the entire book, and nobody really does.
So what are these people doing? They are coming to their OWN conclusions about what life is all about. They are picking parts that make sense and those that don't, which, compared to buying everything said in the book, is actually a refreshing step forwards intellectually. But still the point remains, that they arn't actually christian. They are their own hybrid and individualized belief system. So why not just take it a step further? Why accept that the God they have been taught from the same book they follow so selectively anyway, is actually the progenitor of the universe? It seems a small leap to take from being, say, a Catholic who never goes to church and doesn't really believe the stories in the bible as anything more than moral lessons, to sitting down with yourself, THINKING, and coming up with some own theories. And as long as you are doing that, you could look at some scientific articles, magazines or books, that some of the most intelligent people on the planet have written about just that topic.
Friday, February 20, 2009
Unraveled
Spindle, spindle smoothly spinning,
twisting, turning, taking, twirling.
Weaving, weeping, wanting, yearning,
sewing, stitching, growing, burning.
A fabric is woven of lies and confusion.
The tapestry's subject shies back in seclusion.
Its intricate pattern is but an illusion
The stitches around it conspires in collusion.
It grasps for the light as it crawls out from under
A wandering life in a world torn a sunder.
The sun in the sky and the moon seem to plunder
With chaos and fire and lightning and thunder.
The time beaten cloth of the world all around
lay beaten and broken and strewn on the ground.
The tearing of life makes a hideous sound
and the spindle stops spinning around and around.
Crying, convulsing, cowering, cursing,
hating, heartless, homeless, hurting.
Failing, falling, finally turning,
beaten, bruised, banished, burning.
twisting, turning, taking, twirling.
Weaving, weeping, wanting, yearning,
sewing, stitching, growing, burning.
A fabric is woven of lies and confusion.
The tapestry's subject shies back in seclusion.
Its intricate pattern is but an illusion
The stitches around it conspires in collusion.
It grasps for the light as it crawls out from under
A wandering life in a world torn a sunder.
The sun in the sky and the moon seem to plunder
With chaos and fire and lightning and thunder.
The time beaten cloth of the world all around
lay beaten and broken and strewn on the ground.
The tearing of life makes a hideous sound
and the spindle stops spinning around and around.
Crying, convulsing, cowering, cursing,
hating, heartless, homeless, hurting.
Failing, falling, finally turning,
beaten, bruised, banished, burning.
Tuesday, February 17, 2009
Starfall, and how it works.
This may be just me, but the druid 51 point talent, Starfall, has been rather confusing to me in the past. I think they even updted the tooltip to more closely reflect what it actually does, but I can still see it as confusing. I'm going to try to clear it up so you all can add it to your spell repetoir effectively should you so choose. Here is the actual spell text.
"You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 433 to 503 Arcane damage. Also causes 78 Arcane damage to all other enemies within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will supress the starfall effect."
- Wowhead
What it does it hits up to 20 targets within 30 yards with about 475 damage (modifided by spell power of course) with basicall a shrapnel grenade. By that I mean, the damage lands on its head, then shoots splash damage to any target within 5 yards of any target that gets hit. The initial hits expend one of the twenty (1/20) charges, but the splash is associated with the charge, and does not expend any charges.
If we were to assume you had greater than or equal to 20 targets around you, each target would be hit once, and your starfall buff would be terminated. The beauty of the spell is that if you have fewer targets, the effect lasts longer, to do close to the same amount of damage. Lets assume now we have 10 targets within 30 yards of us. Each of the 10 targets will be struck with a star, splash damage to nearby targets, and expend 10 total charges. Since however there are still charges 10 charges left, it will go through the sequence again, dispelling 1 charge on each target yet again, and causing splash damage. At this point, after two seconds, all 20 charges will be expended and the effect will be terminated.
You can run this idea for any amount of targets up to 20. If you have 14 targets, 14 get hit, then the game will randomly pick 6 more targets to expend the last 6 charges.
The last point is that the more targets you have clusterfucked together the more bonus the splash componant will do to each target around it. The effect becomes smaller and smaller the fewer targets, approaching no bonus when you have only 1 target. However, the spell is still useful and it will hit the single target for 20 charges of about 475 damage unbuffed. So for a single target you have almost 10,000 damage to just a single target, assuming you have 0 spell power. With 1900 spell power, i find each star does close to 1200 damage, so even with single target damage, thats still almost 12000, and it goes passively while you continue normal spell rotation.
I would strongly recommend using the ability when you have at least two adds up since you will then have it expend all the charges over the 10 seconds and also add splash damage, and the more mobs the better. But there are fights where you will only have 1 mob (usually the boss) and if its a long fight you might as well blow it early, let it cooldown, and use it again later in the fight.
One more thing I should mention (if you havn't already figured this out) is the 30 yard range around you is pretty big. Don't blow it on phase 1 of Kel'Thuzad or something or you will aggro fucking everything. Thats bad.
For my spec, I chose this over Force of Nature. Force of Nature actually does more damage over their duration, but due to the nature of boss fights, those pansy little trees usually dont survive long, and has a 3 min cooldown too. Starfall rarely gets cancelled so i find it more appealing. Thats my personal preference anyway. Hope that clears up how this spell works!
"You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 433 to 503 Arcane damage. Also causes 78 Arcane damage to all other enemies within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will supress the starfall effect."
- Wowhead
What it does it hits up to 20 targets within 30 yards with about 475 damage (modifided by spell power of course) with basicall a shrapnel grenade. By that I mean, the damage lands on its head, then shoots splash damage to any target within 5 yards of any target that gets hit. The initial hits expend one of the twenty (1/20) charges, but the splash is associated with the charge, and does not expend any charges.
If we were to assume you had greater than or equal to 20 targets around you, each target would be hit once, and your starfall buff would be terminated. The beauty of the spell is that if you have fewer targets, the effect lasts longer, to do close to the same amount of damage. Lets assume now we have 10 targets within 30 yards of us. Each of the 10 targets will be struck with a star, splash damage to nearby targets, and expend 10 total charges. Since however there are still charges 10 charges left, it will go through the sequence again, dispelling 1 charge on each target yet again, and causing splash damage. At this point, after two seconds, all 20 charges will be expended and the effect will be terminated.
You can run this idea for any amount of targets up to 20. If you have 14 targets, 14 get hit, then the game will randomly pick 6 more targets to expend the last 6 charges.
The last point is that the more targets you have clusterfucked together the more bonus the splash componant will do to each target around it. The effect becomes smaller and smaller the fewer targets, approaching no bonus when you have only 1 target. However, the spell is still useful and it will hit the single target for 20 charges of about 475 damage unbuffed. So for a single target you have almost 10,000 damage to just a single target, assuming you have 0 spell power. With 1900 spell power, i find each star does close to 1200 damage, so even with single target damage, thats still almost 12000, and it goes passively while you continue normal spell rotation.
I would strongly recommend using the ability when you have at least two adds up since you will then have it expend all the charges over the 10 seconds and also add splash damage, and the more mobs the better. But there are fights where you will only have 1 mob (usually the boss) and if its a long fight you might as well blow it early, let it cooldown, and use it again later in the fight.
One more thing I should mention (if you havn't already figured this out) is the 30 yard range around you is pretty big. Don't blow it on phase 1 of Kel'Thuzad or something or you will aggro fucking everything. Thats bad.
For my spec, I chose this over Force of Nature. Force of Nature actually does more damage over their duration, but due to the nature of boss fights, those pansy little trees usually dont survive long, and has a 3 min cooldown too. Starfall rarely gets cancelled so i find it more appealing. Thats my personal preference anyway. Hope that clears up how this spell works!
Shay Shays Ultimate Boomkin How-To
I've spent a lot of time browsing random internet articles, talking to friends and fellow WoW players, and of course thumbing through Elitist Jerks articles on Boomkins, and I've come to the realization that despite their few dps abilities, they can be confusing as fuck to max out your damage. There are basically two things I want to talk about. The first, and the more complext (and important, imo) issue is spell rotation. Secondly, I'll talk a little about itemization.
Spell Rotation
This is where things get ugly in playing a boomkin; figuring out what spells are actually best for dps. First of all, there are many different ways to spec your boomkin, each with slight variations on how you max your dps; Whether you get Force of Nature, Typhoon, Starfall, etc. Here is my build.
http://www.wowarmory.com/character-sheet.xml?r=Gorgonnash&n=Ibliss
Eclipse is the big one that potentailly skyrockets your dps, but also confuses the shit out of things. Lets assume for the moment you have ample mana regeneration (probably replenishment and wisdom, and all the talents I put into my build). You will literally, NEVER run out of mana unless you are just spamming Hurricane on everything. Given ample mana regen, here is your spell rotation
Moonfire X1
Insect Swarm X1
Wrath Ad nausem (till dots are about to fall off)
...repeat
If you get in one of those unlucky raids where they have no paladins, no replenishment, no shamen... you get the idea, your mana regen will suffer quite a bit more, especially on long fights.
At this point you want to switch up your rotation. If your mana pool and crit are horrible, and you are really scrounging for mana, Id recommend a simple
IS x1
Starfire Ad Nauseum
...repeat
Most times your mana wont be that horrible, and I'd replace moonfire for insect swarm. With glyph of starfire, this will bounce and extra 12 seconds out of your moonfire. And if you are lucky, you can use up a clearcasting strike on a moonfire to get out of using about 700 mana.
Now we get to Eclipse. Eclipse muddys the water a lot with moonkin rotations. From all I've read, its generally a good idea to Wrath spam till Eclipse procs, then spam starfire till eclipse fades. During Starfire Eclipse, I wouldn't waste time rebuffing dots, and especially not IS. Once Eclipse runs out, resume wrath spamming. If you end up with a Wrath Eclipse, its not the end of the world by any means. Just get to spamming wrath.
I should mention that with glyph of starfire and moonfire, often MF/IS/SF rotations put out pretty similar damage and is slightly more mana efficient. The one problem with this rotation is on fights where there is damage you take while casting, in which case you can lose casting time much more since you dont have talent reduction to spell interruption. I havn't tested a lot with a starfire rotation in raiding, especially since I have an idol to buff Wrath damage, but either way, your dps shouldn't be much different. So pick your play style and stick with it.
Gear
Here is the basic stat priority:
Hit(to cap)
Spell Power
Haste
Crit
Intellect
Spirit
From a pure theorycrafting point of view, stacking these stats based on certain weights (which I don't have available) will up your damage the most. However, as indicated in the section above, there are multiple play styles, and based on what you want out of your dps rotation, sometimes you may value certain stats more for your play style. Specifically there are two hang-up's I have with this priority.
1) Haste vs Crit
Looking at various theorycrafting sources haste and crit are close to identical in what they do for your overall dps. However, I tend to gravitate towards crit over haste for a few reasons. First, druids are built to benefit from crit. Natures Grace and Eclipse all up your overall damage whenever you crit. You also have talents to up critical strike damage. With my current gear, I usually get starfire crits of about 13,000 or more in raids. Obviously I can't constantly string starfire crits (except with eclipse... see why i like it?) but that alone is close to 4000 dps. Secondly, and admittedly this is less of a motivation, but certain classes can benefit from your critting. Arcane mages (which my fiancee is) can put Focus Magic on me to buff both of our crit chances when I crit. Prot warriors can put vigilance on me to get extra threat from my aggromancing abilities. While those second two are minor, since the scales are fairly balanced between Haste and Crit anyway, thats enough to push me into valuing crit more.
2) Spell Power Uber Alles
The theory behind stacking pure spell power, especially with gems, is to blow the crap out of everything super duper ultra mega fast. I believe the metaphor of a glass cannon becomes particularly relevant for this sort of itemization. Here's the issue I have with it: As of right now, there are no fights in the game where putting out 4000 dps as opposed to 3700 dps is a big deal (just adjust for the scale of your gear). Assuming you have a halfway decent group for everything, Naxxramas poses no real challenges, even on 25. The challenging fights rest more on the healers. And while you don't want to put out horrible damage, the difference between stacking pure SP gems for a few hundred extra dps vs actually getting the socket bonuses, getting a bit of crit/haste/spirit/whatever doesn't really make a difference. The two hardest (by item level) encounters in the game right now are EoE25 and OS25-3 Drake. Malygos is a pretty simple fight actually, and is more about mechanics than spamming damage. Granted there is a timer but again im assuming your group isn't retarded and you arnt fumbling to get the timer. If you are, you may want to consider stacking pure spell power to help get your raid over that DPS hump. OS25 is probably the closest thing to needing to crank out max dps as there is in the game today, but again, as a piece of a good raiding team, getting some of those secondary stats shouldn't lower your dps enough to make you useless. Perhaps when Uldar comes out there will be some challenging fights in the game, but for now, lets face it; lvl 80 raiding is not that challenging. If you value the glass cannon approach, stacking spell power will up your damage. If you like having a more balanced character, diversify your gems a bit, and have some fun.
I hope this cleared up some common questions about Boomkins. Please leave any comments you may have, and I'll try to address them. Peace yallz!
Spell Rotation
This is where things get ugly in playing a boomkin; figuring out what spells are actually best for dps. First of all, there are many different ways to spec your boomkin, each with slight variations on how you max your dps; Whether you get Force of Nature, Typhoon, Starfall, etc. Here is my build.
http://www.wowarmory.com/character-sheet.xml?r=Gorgonnash&n=Ibliss
Eclipse is the big one that potentailly skyrockets your dps, but also confuses the shit out of things. Lets assume for the moment you have ample mana regeneration (probably replenishment and wisdom, and all the talents I put into my build). You will literally, NEVER run out of mana unless you are just spamming Hurricane on everything. Given ample mana regen, here is your spell rotation
Moonfire X1
Insect Swarm X1
Wrath Ad nausem (till dots are about to fall off)
...repeat
If you get in one of those unlucky raids where they have no paladins, no replenishment, no shamen... you get the idea, your mana regen will suffer quite a bit more, especially on long fights.
At this point you want to switch up your rotation. If your mana pool and crit are horrible, and you are really scrounging for mana, Id recommend a simple
IS x1
Starfire Ad Nauseum
...repeat
Most times your mana wont be that horrible, and I'd replace moonfire for insect swarm. With glyph of starfire, this will bounce and extra 12 seconds out of your moonfire. And if you are lucky, you can use up a clearcasting strike on a moonfire to get out of using about 700 mana.
Now we get to Eclipse. Eclipse muddys the water a lot with moonkin rotations. From all I've read, its generally a good idea to Wrath spam till Eclipse procs, then spam starfire till eclipse fades. During Starfire Eclipse, I wouldn't waste time rebuffing dots, and especially not IS. Once Eclipse runs out, resume wrath spamming. If you end up with a Wrath Eclipse, its not the end of the world by any means. Just get to spamming wrath.
I should mention that with glyph of starfire and moonfire, often MF/IS/SF rotations put out pretty similar damage and is slightly more mana efficient. The one problem with this rotation is on fights where there is damage you take while casting, in which case you can lose casting time much more since you dont have talent reduction to spell interruption. I havn't tested a lot with a starfire rotation in raiding, especially since I have an idol to buff Wrath damage, but either way, your dps shouldn't be much different. So pick your play style and stick with it.
Gear
Here is the basic stat priority:
Hit(to cap)
Spell Power
Haste
Crit
Intellect
Spirit
From a pure theorycrafting point of view, stacking these stats based on certain weights (which I don't have available) will up your damage the most. However, as indicated in the section above, there are multiple play styles, and based on what you want out of your dps rotation, sometimes you may value certain stats more for your play style. Specifically there are two hang-up's I have with this priority.
1) Haste vs Crit
Looking at various theorycrafting sources haste and crit are close to identical in what they do for your overall dps. However, I tend to gravitate towards crit over haste for a few reasons. First, druids are built to benefit from crit. Natures Grace and Eclipse all up your overall damage whenever you crit. You also have talents to up critical strike damage. With my current gear, I usually get starfire crits of about 13,000 or more in raids. Obviously I can't constantly string starfire crits (except with eclipse... see why i like it?) but that alone is close to 4000 dps. Secondly, and admittedly this is less of a motivation, but certain classes can benefit from your critting. Arcane mages (which my fiancee is) can put Focus Magic on me to buff both of our crit chances when I crit. Prot warriors can put vigilance on me to get extra threat from my aggromancing abilities. While those second two are minor, since the scales are fairly balanced between Haste and Crit anyway, thats enough to push me into valuing crit more.
2) Spell Power Uber Alles
The theory behind stacking pure spell power, especially with gems, is to blow the crap out of everything super duper ultra mega fast. I believe the metaphor of a glass cannon becomes particularly relevant for this sort of itemization. Here's the issue I have with it: As of right now, there are no fights in the game where putting out 4000 dps as opposed to 3700 dps is a big deal (just adjust for the scale of your gear). Assuming you have a halfway decent group for everything, Naxxramas poses no real challenges, even on 25. The challenging fights rest more on the healers. And while you don't want to put out horrible damage, the difference between stacking pure SP gems for a few hundred extra dps vs actually getting the socket bonuses, getting a bit of crit/haste/spirit/whatever doesn't really make a difference. The two hardest (by item level) encounters in the game right now are EoE25 and OS25-3 Drake. Malygos is a pretty simple fight actually, and is more about mechanics than spamming damage. Granted there is a timer but again im assuming your group isn't retarded and you arnt fumbling to get the timer. If you are, you may want to consider stacking pure spell power to help get your raid over that DPS hump. OS25 is probably the closest thing to needing to crank out max dps as there is in the game today, but again, as a piece of a good raiding team, getting some of those secondary stats shouldn't lower your dps enough to make you useless. Perhaps when Uldar comes out there will be some challenging fights in the game, but for now, lets face it; lvl 80 raiding is not that challenging. If you value the glass cannon approach, stacking spell power will up your damage. If you like having a more balanced character, diversify your gems a bit, and have some fun.
I hope this cleared up some common questions about Boomkins. Please leave any comments you may have, and I'll try to address them. Peace yallz!
Friday, December 26, 2008
The Tedious Case of Benjamin Butthole
If you couldn't tell based on the title of this post, I am of the persuasion that the movie, "The Curious Case of Benjamin Buttons" may be one of the most colossal wastes of time since the invention of the MMO, only without being actually enjoyable.
The movie basically chronicles the life of an orphaned "boy" who is named Benjamin by his adoptive mother, and later finds out that his last name is Buttons, when his father, a button manufacturer (go figure) meets up with him and over the course of the three tedious hours of the movie, reveals to him that he is his real father. It's worth noting at this point that while that may seem like a pivotal plot point in the movie, it's actually not. The truth is, there are no pivotal plot points in the entire movie. It is just one mundane life sequence after another. The only thing that makes this movie different from watching a movie about some average Joe is that he happens to get younger rather than older (which by the way, plays a very small role in the importance of the story). To add insult to injury, not only did the movie lack any sort of climactic events that might accidentally capture the audiences interest, the movie somehow manages to drag on for over three hours, leaving me praying to Zeus that the protagonist would just un-age already and end the movie, along with his life.
There is a minor theme that starts with the movie where Mr. Butthole's grandfather built a clock for Grand Central Station that intentionally runs backwards to symbolize how he wishes wars could be undone or some crap like that, and the last scene of the movie, after the clock has been moved to a basement and replaced, you see the clock one last time moving backwards. The only deeper meaning extracted from this scene was how the clock makes you wish I, like the auspicious clock, could run time backwards and avoid spending the precious hours of my life watching this horrible excuse for entertainment.
The movie basically chronicles the life of an orphaned "boy" who is named Benjamin by his adoptive mother, and later finds out that his last name is Buttons, when his father, a button manufacturer (go figure) meets up with him and over the course of the three tedious hours of the movie, reveals to him that he is his real father. It's worth noting at this point that while that may seem like a pivotal plot point in the movie, it's actually not. The truth is, there are no pivotal plot points in the entire movie. It is just one mundane life sequence after another. The only thing that makes this movie different from watching a movie about some average Joe is that he happens to get younger rather than older (which by the way, plays a very small role in the importance of the story). To add insult to injury, not only did the movie lack any sort of climactic events that might accidentally capture the audiences interest, the movie somehow manages to drag on for over three hours, leaving me praying to Zeus that the protagonist would just un-age already and end the movie, along with his life.
There is a minor theme that starts with the movie where Mr. Butthole's grandfather built a clock for Grand Central Station that intentionally runs backwards to symbolize how he wishes wars could be undone or some crap like that, and the last scene of the movie, after the clock has been moved to a basement and replaced, you see the clock one last time moving backwards. The only deeper meaning extracted from this scene was how the clock makes you wish I, like the auspicious clock, could run time backwards and avoid spending the precious hours of my life watching this horrible excuse for entertainment.
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